#ifndef __GAME_SCENE_H__
#define __GAME_SCENE_H__

#include "cocos2d.h"

#include "SimpleAudioEngine.h"

class cGameScene : public cocos2d::CCScene
{
public:
	virtual bool init();

	// implement the "static node()" method manually
	SCENE_NODE_FUNC(cGameScene);
};

#endif  // __GAME_SCENE_H__